overview
Softwear: Adobe Illustrator, Adobe Photoshop
Timeline: Over 2 Months
Skills: Typography, Layout, Graphic Design, Production
When I started at Capcom, Resident Evil 3 was getting ready to launch and needed a lot of graphics. I created the below materials, from pre-launch graphics to post-launch graphics and sales graphics, along with testing and developing new marketing channels with Steam pages and Twitch takeovers.
Steam Franchise Sale
Twitch Launch Day Takeover
Raccoon City Demo
RE Resistance
Resident evil 3 cloud version
Days of Play Sale
Resistance Content update
Permissions provided by Capcom. © Capcom, U.S.A. and Capcom, Inc. respectively.