overview
Softwear: Adobe Illustrator, Adobe Photoshop
Timeline: Over 2 Months
Skills: Typography, Layout, Graphic Design, Production
When I started at Capcom, Resident Evil 3 was getting ready to launch and needed a lot of graphics. I created the below materials, from pre-launch graphics to post-launch graphics and sales graphics, along with testing and developing new marketing channels with Steam pages and Twitch takeovers.
Steam Franchise Sale
![](/empessah/img/Design/RE3/1.jpg)
Landing Page on Steam
![](/empessah/img/Design/RE3/2.jpg)
Supporting Graphics
Twitch Launch Day Takeover
![](/empessah/img/Design/RE3/3.jpg)
Takeover image
![](/empessah/img/Design/RE3/4.jpg)
Supporting images
Raccoon City Demo
![](/empessah/img/Design/RE3/5.jpg)
Graphics that were placed on the PSN Store
RE Resistance
![](/empessah/img/Design/RE3/6.jpg)
Graphics that were placed on the PSN Store
Resident evil 3 cloud version
![](/empessah/img/Design/RE3/7.jpg)
Across several platforms
Days of Play Sale
![](/empessah/img/Design/RE3/8.jpg)
Graphics that were placed on the PSN Store
Resistance Content update
![](/empessah/img/Design/RE3/9.jpg)
Graphics on steam
Permissions provided by Capcom. © Capcom, U.S.A. and Capcom, Inc. respectively.